Along with that, i recently got a Patching System for Unity 3D that lets me update the games to newer builds so i don't have to constantly re-upload the game over and over again. We are also working on a Dedicated Server to host these patches so the integrated in game patch check will function properly
We have also switched from Mediafire to Dropbox. why?
- Dropbox is free
- It's so much easier to share content on there
- No size limitations of upload
As HeartBeat got bigger, mediafire became harder to use and once it reached 400mb it was no longer of use to us, and we had to switch (also people seem to trust dropbox far more than Mediafire)
We'll keep you posted.